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What Is PG in Black Russia

PG (PowerGaming) means giving your character abilities they couldn’t have in real life and showing no fear for their life. In other words, playing the hero: going unarmed and alone against an armed gang.

Updated Author: Artyom Kashirin

On this page
  1. Spot PG in these examples
  2. Show fear—FearRP
  3. Define it in an interview
  4. Tell PG apart from MG and NonRP
  5. Use /try when the outcome is uncertain
  6. Don’t get in trouble

Your unarmed character is staring down three bandits—and instead of putting their hands up, they charge at them with their fists. Nobody would do that in real life, but players do it in-game because, “So what if I die?” That’s PG: your character acts like an immortal superhero. The game system won’t catch you; the person whose scene you ruined will report you.

PG / ПГPowerGaming (powergaming)

Giving your character abilities that aren't realistic; showing no fear for your life (“hero roleplay”).

Example: An unarmed player takes on an armed gangster or a group of police officers alone, or jumps off a roof.

NonRP / НРПNon Role Play

Behavior that breaks Role Play rules: actions that are impossible or absurd in real life (driving on car roofs, running or walking on casino tables, disrupting interviews, etc.).

Punishment: Jail for 30 minutes · rule 2.01

УРПAvoiding RP

Trying to avoid an RP situation: going AFK when stopped by the police; leaving the game to avoid death or being detained/arrested; entering an interior or a safe zone during a shootout.

Punishment: Jail for 30 minutes / Warn · rule 2.02

FearRPFear Role Play

Fear for your life: your character doesn’t act as if there’s no danger (the opposite of PowerGaming).

Spot PG in these examples

  • PG: Going alone and unarmed against an armed bandit or a group of police officers. The right way: put your hands up, follow their orders, and look for a real chance to act.
  • PG: Jumping off a roof as if nothing will happen. The right way: climb down the stairs or roleplay an injury from the fall.
  • PG: “/me knocked out three people with one punch.” The right way: “/try punched the nearest person in the jaw”—then accept whatever the result is.
  • PG: An injured character runs a marathon and shoots back as if nothing happened. The right way: roleplay the injury with /do, ask for help, or go to the Hospital (больница).
  • PG and another violation: “/do There’s a bulletproof vest under the jacket” when you don’t actually have one. That’s also lying in /do—section 2.10, Jail 30 minutes or Warn.

Show fear—FearRP

FearRP is the opposite of PG: your character is afraid for their life. In practice, it comes down to three habits:

  • When someone’s pointing a weapon at you, follow their orders instead of arguing with an assault rifle.
  • If you’re injured, don’t run or play hero. Look for help.
  • If you’re outnumbered, retreat or surrender instead of trying to “tank” the damage.

The key to both terms is asking yourself: “What would an ordinary person do in my character’s situation?” That’s how they define RP in the HR department: “Roleplaying. If I’m a police officer, I play the role of a police officer.” Good FearRP doesn’t make the game boring. A character who surrenders can roleplay negotiating, trying to escape with /try, or calling their people.

Define it in an interview

The forum’s RolePlay terminology test defines PG as: “giving a character abilities that don’t match reality and showing no fear for their life.” That’s the definition to repeat if they ask you about the term in an interview. If they ask for an example, use the classic one from the forum’s list: “you go alone and empty-handed against a bandit with a weapon.” Then add what you should do instead—with FearRP: put your hands up and follow their orders. That shows you know how to apply the term.

Tell PG apart from MG and NonRP

Term What it means Rule and punishment
PG Your character is stronger and more fearless than is realistic No separate rule; generally falls under 2.01
MG Your character knows something they couldn’t have learned in-game 2.18, Mute 30 minutes
NonRP An action that’s impossible or ridiculous in real life, such as driving on car roofs or running across casino tables 2.01, Jail 30 minutes
NonRP driving Driving in impossible conditions, like taking a scooter into the mountains or a sedan across fields 2.03, Jail 30 minutes

The line between PG and NonRP is thin. PG is about how your character acts: invulnerable and fearless. NonRP covers any action that doesn’t make sense in real life. The rules don’t set a single punishment specifically for PG, so on the forum and in the HR department, they explain it with a definition, not a sentence. Read more about MG on the page What Is MG?.

Use /try when the outcome is uncertain

The /try command was made for actions that could succeed or fail. Want to break free from someone restraining you? Don’t write “/me broke free and ran away.” Instead:

The game decides what happens, not you. Arguing with a failed result and roleplaying as if you succeeded is PG again. According to the developers’ guide, using /try is optional, but when the outcome isn’t clear, it’s the best way to avoid a report. Find more ready-to-use lines on the page RP Scenarios and Roleplay Lines.

Don’t get in trouble

  • Don’t give yourself extra abilities through /do. Weapons, armor, a “black belt”—only claim what your character actually has.
  • Don’t quit the game to avoid dying. That’s evading RP (2.02): Jail 30 minutes or Warn. If you quit to avoid being detained, arrested, or sent to prison, it’s Warn, and repeat offenses mean a 3-day Ban.
  • Don’t ignore other players’ roleplay. The rules also count completely ignoring another player’s roleplay that involves your character as evading RP.
  • Answer interview questions like a real person. Factions ask about RP scenarios, and the right answer almost always starts with your character assessing the danger.

A regular chase and an attempt to escape using in-game methods aren’t PG or RP evasion; the rules say so directly. The difference is that you’re running away in the game, not quitting the game. Learn how a chase with the Traffic Police (ГИБДД) works on the page about traffic rules violations.

Questions and answers

What is PG in Black Russia?
PowerGaming: your character acts as if they’re stronger than is realistic and aren’t afraid of anything. One example from the forum’s list of terms is going alone and unarmed against an armed bandit.
What’s the punishment for PG?
The general server rules don’t have a separate punishment for PG. It falls under a Role Play rules violation—section 2.01, which carries Jail 30 minutes. The administrator decides what applies in each situation.
What is FearRP?
Fear for your life: your character acts as if they’re genuinely in danger. It’s the opposite of PG.
How is PG different from MG?
PG means your character can do more than they should and isn’t afraid. MG means your character knows more than they could have learned in the game.
Is jumping off a roof PG?
Yes. It’s an example from the forum’s lists of terms: your character acts as if the fall poses no danger.

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